Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Java Data Mining: Strategy, Standard, and Practice: A Practical Guide for architecture, design, and implementation


Java Data Mining: Strategy, Standard, and Practice: A Practical Guide for architecture, design, and implementation
by Mark F.Hornick, Erik Marcadé & Sunil Venkayala

Morgan Kaufmann | ISBN: 0123704529 | 2007. | 545 p. | RARed PDF 4.11MB

This is not only a great introduction to JDM, but also a great introduction for a practitioner to data mining in general. This is a must have" for anyone developing large scale data mining applications in Java...

It pleases me that the Java Community Process(sm)(JCPsm) Program could host the development of the Data Mining standard, JSR 73, whose evolution and usability are presented so compellingly in Java Data Mining: Standard, Strategy and Practice. The authors have taken a unique approach to describing a broad range of aspects from strategies to problem solving with data mining technology in a variety of industries. The book is a must-read for those who want to introduce themselves to Java data mining (JDM) and fully realize the strategic importance of this technology in an ever competitive environment.
-Onno Kluyt, senior director, JCP Program at Sun Microsystems, Inc. and Chair of the JCP

Java is now ubiquitous, and over the past few years the Java world has shifted focus on--among other things--new frameworks, such as the Java Data Mining (JDM) framework. JDM addresses a clear need for standardization in data mining operations, yet to those approaching both Java and data mining the mountain seems as Everest. Hornick, Marcadé, and Venkayala could not have written this book at a better time. To the expert it is a reference and map of the landscape, and to the novice it will be a constant guide and companion to each journey in JDM. This book is approachable, usable, practical, and necessary for any Java data mining software architect, developer, or analyst.
-Frank Byrum, Chief Scientist, CorMine Intelligent Data, LLC



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Patterns of Agile Practice Adoption


Amr Elssamadisy"Patterns of Agile Practice Adoption"
C4Media | ISBN:1430314885 | 2007. | 188 p. | RARed PDF 1.93MB

As more and more people move towards adoption of Agile practices, they are looking for guidance and advice on how to adopt Agile successfully. Unfortunately many of the questions they have such as: "Where do I start?", "What specific practices should I adopt?", "How can I adopt incrementally?" and "Where can I expect pitfalls?" are not adequately addressed.

This book answers these questions by guiding the reader on crafting their own adoption strategy focused on their business values and environment. This strategy is then directly tied to patterns of agile practice adoption that describe how many teams have successfully (and unsuccessfully) adopted them. Business values are also a component of these patterns - so your adoption is always focused on addressing your particular environment.



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Java Database Programming with JDBC by Pratik Patel


Pratik Patel, "Java Database Programming with JDBC"
Coriolis Group Books | 272 pages | 1997 | ISBN: 9781576101599 | PDF | 1.01 Mb


Teaches how to develop Java programs, from start to finish, for connecting to databases using the newest version of Java's database connectivity standard, JDBC. Shows how to write JDBC drivers, and how to select the right one. Includes a complete reference to the newest JDBC API specification. Features a section on creating ODBC Java programs, including a robust ODBC client template for developing applications. Shows how to write JDBC applets that let Web users query a database. Explains how to create a Java Beans-compliant class library.

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Java 2: The Complete Reference


Java 2: The Complete Reference
Osborne Publishing | 1108 pages | 1999 | ISBN:9780072119763 | PDF | 4.38 Mb

Take JAVA to the max with expert help Beginning, intermediate, and advanced JAVA programmers alike take note: everything you need to get the best performance out of your applets and servlets is packed into JAVA 2.0: The Complete Reference. World- renowned authors, Patrick Naughton (ESPN's Sportszone, Disney, and ABC News Web sites), Herb Schildt, the world's leading programming author, and Joseph OAENeil add 30% more material to their hugely successful past editions of this best seller. They show you exactly how to develop, compile, debug, and run Java applications and applets quickly and confidently. Plus you'll become expert on all of Java's new features including: *Servlets used to build powerful, scalable, robust Web applications *The Swing component set, a GUI toolkit that simplifies the development of visual components such as menus, tool bars, dialogs *Utility class updates *Java2-D, which enables you to build advanced 2D graphics and images

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Mastering Windows Server 2003


Mark Minasi, Christa Anderson, Michele Beverridge, C.A. Callahan, Lisa Justice, “Mastering Windows Server 2003″
Publisher: Sybex; (April 7, 2003) | ISBN: 0782141307 | 1792 pages | 18.8MB | PDF | English

The Only Windows Server Resource You Need. The single most comprehensive and understandable book on the subject, Mastering Windows Server 2003 continues author Mark Minasi’s award-winning tradition of clear and comprehensive coverage of Microsoft’s Windows Server products. This book shows you how to plan, configure and install your network, keep it running its best, and fix it if it breaks. And you still get all the coverage you need for the Windows 2000 Server installations that remain part of your environment.
Coverage includes:
* Configuring IP, DHCP, DNS, and WINS to achieve the right foundation for your network
* DNS explained in everyday English, from basics to advanced design
* Designing, running, and maintaining Active Directory-based domains with Server 2003 and 2000 Server
* Running your own Web, FTP, and e-mail server with 2003
* Controlling hundreds, even thousands, of workstations with group policies and security templates
* Tuning and monitoring your network
* Securing your network from split-brain DNS to AD delegation to group policies, logs, IPSec, PKI and more
* Using Windows Server 2003 to share Internet connections
* Complete coverage of all new 2003 features
Real Solutions to Real Challenges
If improving the real-world performance of your network is the bottom line, this book delivers the goods. It shows you how to design and manage a multiple-platform network, build a Windows-based intranet, find the right data backup strategy, prevent and recover from disasters, and much more. There’s no end to what you’ll accomplish with practical, step-by-step instruction from the expert who has actually done it all on live networks!

From the Back Cover
The Only Windows Server Resource You Need

The single most comprehensive and understandable book on the subject, Mastering Windows Server 2003 continues author Mark Minasi’s award-winning tradition of clear and comprehensive coverage of Microsoft’s Windows Server products. This book shows you how to plan, configure and install your network, keep it running its best, and fix it if it breaks. And you still get all the coverage you need for the Windows 2000 Server installations that remain part of your environment.

Coverage includes:

* Configuring IP, DHCP, DNS, and WINS to achieve the right foundation for your network
* DNS explained in everyday English, from basics to advanced design
* Designing, running, and maintaining Active Directory-based domains with Server 2003 and 2000 Server
* Running your own Web, FTP, and e-mail server with 2003
* Controlling hundreds, even thousands, of workstations with group policies and security templates
* Tuning and monitoring your network
* Securing your network from split-brain DNS to AD delegation to group policies, logs, IPSec, PKI and more
* Using Windows Server 2003 to share Internet connections
* Complete coverage of all new 2003 features

Real Solutions to Real Challenges
If improving the real-world performance of your network is the bottom line, this book delivers the goods. It shows you how to design and manage a multiple-platform network, build a Windows-based intranet, find the right data backup strategy, prevent and recover from disasters, and much more. There’s no end to what you’ll accomplish with practical, step-by-step instruction from the expert who has actually done it all on live networks!


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Microsoft Windows Architecture Training for Developers [REPOST]


Microsoft Windows Architecture Training for Developers
Publisher: Microsoft Pr; Pap/Cdr edition (March 1998) | English | ISBN:1572317086 | 494 pages | CHM | 3.2MB

Welcome to Windows Architecture Training for Developers. This book presents the architectures and related services of the Microsoft® Windows® operating systems. By completing the lessons and associated exercises, you will acquire the knowledge and skills necessary to develop solutions for the Windows 95 and Windows NT® operating systems.
This book addresses the objectives of the Microsoft Windows Architecture I (70-160) and Microsoft Windows Architecture II (70-161) exams. This self-paced course provides topical content that supports the skills measured by these exams.


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Mastering COM and COM+ by Ash Rofail , Yasser Shohoud


Mastering COM and COM+ by Ash Rofail , Yasser Shohoud
Publisher: Sybex Inc; (October 1999) | ISBN:0782123848 | English | .html | 693 pages | 4.2MB

COM (Component Object Model) is Microsoft’s specification for building distributed applications that work across networks and the Internet. It is a highly complex and mysterious topic, which ties in to everything Microsoft is doing with Windows. In this book aimed at experienced programmers, Ash Rofail unlocks the secrets of programming COM, writing in the classic Mastering style. This is no theoretical treatise but a practical exploration of how to do real things with COM, including creating COM objects, working with the Registry, reusing components, and getting the most out of ActiveX controls. Includes coverage of DCOM and COM+, Microsoft’s latest version of the standard for Windows 2000.
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Test Driven: TDD and Acceptance TDD for Java Developers

Lasse Koskela, Test Driven: TDD and Acceptance TDD for Java Developers
Manning Publications | ISBN: 1932394850 | October 15, 2007 | 470 pages | PDF | 4.5 MB

In test driven development, you first write an executable test of what your application code must do. Only then do you write the code itself and, with the test spurring you on, you improve your design. In acceptance test driven development (ATDD), you use the same technique to implement product features, benefiting from iterative development, rapid feedback cycles, and better-defined requirements. TDD and its supporting tools and techniques lead to better software faster.
Test Driven brings under one cover practical TDD techniques distilled from several years of community experience. With examples in Java and the Java EE environment, it explores both the techniques and the mindset of TDD and ATDD. It uses carefully chosen examples to illustrate TDD tools and design patterns, not in the abstract but concretely in the context of the technologies you face at work. It is accessible to TDD beginners, and it offers effective and less well known techniques to older TDD hands.

What's Inside
  • Learn hands-on to test drive Java code
  • How to avoid common TDD adoption pitfalls
  • Acceptance test driven development and the Fit framework
  • How to test Java EE components-Servlets, JSPs, and Spring Controllers
  • Tough issues like multithreaded programs and data access code



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La Biblia De Java 2


La Biblia De Java 2
Anaya Multimedia | ISBN 8441510377 | PDF | Spanish | September 30, 2005 | 960 pages | 11.5 MB

Este libro está diseñado para mostrarle toda la historia del lenguaje de programación Java que un libro puede contener. Veremos no sуlo toda la sintaxis de Java, desde la declaración de variables hasta temas de orientación a objetos avanzada, sino también el lenguaje Java en el mundo real. Se cubrirán temas como permisos de acceso a applets, uso del visualizador de Java, creación de conexiones cliente/servidor sobre Internet, creación de Java Beans, conexión de bases de datos y multithread. En este libro se tratan cientos de temas, y cada uno de ellos viene con un ejemplo que muestra cómo funciona.

En este libro se tratan cientos de temas, y cada uno de ellos viene con un ejemplo que muestra cómo funciona. Está dividido en temas separados y fácilmente accesibles y en cada uno de ellos se trata un caso de programación
diferente. Algunos de estos temas son los que se muestran a continuación:

1.- Toda la sintaxis de Java 2.
2.- Programación orientada a objetos.
3.- Herencia y clases internas.
4.- Abstract windowing toolkit (AWT).
5.- Botones, casillas de activación y botones de opción.
6.- Selectores, listas y cuadros de lista desplegables.
7.- Gráficos, imágenes, texto y fuentes.
8.- Menús, cuadros de diálogo y ventanas.
9.- Barras de progreso, barras de desplazamiento, separadores y cuadros de Desplazamiento.
10.- Tratamiento y ajuste de imágenes.
11.- Java Swing.
12.- Cambios de apariencia con Swing.
13.- Todos los componentes Swing.
14.- Componentes de texto Swing.
15.- Colecciones Java.
16.- Multithreads.
17.- Flujos de E/S.
18.- Manejo de ficheros.
19.- Redes y sockets.
20.- Бrboles y tablas.
21.- Java Beans.
22.- Paquetes, interfaces y ficheros JAR.
23.- Seguridad.
24.- Manejo de excepciones.
25.- Manejo del teclado y del ratón.

Esta lista no es completa. Uno al que prestaremos especial atención y que no se trata en la mayorнa de los libros, es Java Swing, la nueva y revolucionaria interfaz para la programación de clases Java.

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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs


Andrew Davison, "Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs"
Apress | ISBN 1590598172 | April 30, 2007 | 528 Pages | PDF | 14.3MB

reate strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands…
Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.
Topics are split into three sections: Java 3D™ API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.
You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript™ scripting as well as the desktop and system tray interfaces.
Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

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Java All-In-One Desk Reference For Dummies 2nd Edition


Java All-In-One Desk Reference For Dummies 2nd Edition by Doug Lowe, Barry Burd
Publisher: For Dummies | ISBN: 0470124512 | 2nd Edition | Author: Doug Lowe, Barry Burd | 914 pages | June 25, 2007 | English | CHM | 12.3 MB

- Eight minibooks comprising nearly 900 pages give developers the tips and techniques they need to get up and running on the new J2SE 6 (Java Standard Edition 6) and JDK 6 (Java Development Kit 6)
- This friendly, all-inclusive reference delivers the lowdown on Java language and syntax fundamentals as well as Java server-side programming, with explanations, reference information, and how-to instructions for both beginning and intermediate-to-advanced programmers
- Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and fun and games


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Multimedia Introduction to Programming Using Java


Multimedia Introduction to Programming Using Java
Springer | ISBN: 0387226818 | 538 pages | 2.4 MB | PDF

Although vital to modern software development, Java and object-oriented programming can pose significant challenges to newcomers. This text addresses that learning curve by providing a careful, classroom-tested presentation of Java -- from the fundamentals of variables, types, and expressions to procedural concepts like loops and sophisticated object-oriented ideas.

Sams Java 2 Primer Plus



Steven Haines & Stephen Potts, Java 2 Primer Plus
Publisher: Sams | ISBN: 0672324156 | 840 pages | CHM | 4.5 Mb

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Java Programming with Oracle JDBC

Donald Bales"Java Programming with Oracle JDBC"
Publisher: O'Reilly | ISBN: 059600088 | 388 pages | PDF | 1.36 mb

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SAS Graphics for Java: Examples Using SAS AppDev Studio and the Output Delivery System

SAS Graphics for Java: Examples Using SAS AppDev Studio and the Output Delivery System | Wendy Bohnenkamp, Jackie Iverson
ISBN: 159047693X | June 18, 2007 | PDF | 5 Mb


Jump-start your SAS graph skills! Here, in one convenient source, is all the information you need to create your own SAS graphs. This example-rich reference familiarizes you with custom tags in SAS AppDev Studio and shows you how to use ODS statements and the Java Device Driver to create graphs. Written for programmers at all experience levels, this dynamic book focuses on the attributes, parameters, and options that make graphs convey what you really want them to convey. It also provides SAS/GRAPH samples and WORK data sets. This text is suited for programmers who already know how to use SAS AppDev Studio to create and deploy a JSP or servlet application. A basic level of SAS ODS programming knowledge is required.



Java Data Mining: Strategy, Standard, and Practice: A Practical Guide for architecture, design, and implementation

Java Data Mining: Strategy, Standard, and Practice: A Practical Guide for architecture, design, and implementation | Mark F. Hornick
ISBN: 0123704529 | November 07, 2006 | PDF | 4.11 Mb

This is not only a great introduction to JDM, but also a great introduction for a practitioner to data mining in general. This is a must have" for anyone developing large scale data mining applications in Java.
Robert Grossman, Open Data Group and University of Illinois at Chicago

It pleases me that the Java Community Process(sm)(JCPsm) Program could host the development of the Data Mining standard, JSR 73, whose evolution and usability are presented so compellingly in Java Data Mining: Standard, Strategy and Practice. The authors have taken a unique approach to describing a broad range of aspects from strategies to problem solving with data mining technology in a variety of industries. The book is a must-read for those who want to introduce themselves to Java data mining (JDM) and fully realize the strategic importance of this technology in an ever competitive environment.
Onno Kluyt, senior director, JCP Program at Sun Microsystems, Inc. and Chair of the JCP

Java is now ubiquitous, and over the past few years the Java world has shifted focus on--among other things--new frameworks, such as the Java Data Mining (JDM) framework. JDM addresses a clear need for standardization in data mining operations, yet to those approaching both Java and data mining the mountain seems as Everest. Hornick, Marcadé, and Venkayala could not have written this book at a better time. To the expert it is a reference and map of the landscape, and to the novice it will be a constant guide and companion to each journey in JDM. This book is approachable, usable, practical, and necessary for any Java data mining software architect, developer, or analyst.
Frank Byrum, Chief Scientist, CorMine Intelligent Data, LLC



Java/J2EE Job Interview Companion - 400+ Questions & Answers, 2nd Edition


Arulkumaran Kumaraswamipillai, Sivayini Arulkumaran, "Java/J2EE Job Interview Companion - 400+ Questions & Answers"
Lulu.com | ISBN:1411668243 | April 5, 2007 | 356 pages | PDF | 3.5MB


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Essential ActionScript 3.0


Essential ActionScript 3.0 | Colin Moock
ISBN: 0596526946 | PDF | June 22, 2007 | 944 pages | 3.70 Mb


ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."

And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.



Prototype and Scriptaculous: Taking the Pain out of JavaScript

Prototype and Scriptaculous: Taking the Pain out of JavaScript
O'Reilly Short Cut | November 2006 | 56 pages | ISBN: 0596529198 | CHM | 1.2Mb

JavaScript is carrying more and more programming load lately as Ajax has become popular. Scripting Ajax from scratch isn't much fun, but fortunately there are libraries to help. Prototype and Scriptaculous will let you get much more work done in much less time, automating tasks from processing XMLHTTP requests to creating animations that draw attention to your interfaces.

This Short Cut demonstrates how to use Prototype for a wide range of tasks, including event handling, DOM processing, string and form process, and Ajax communications. It explores Scriptaculous' visual effects library, from pulsate to squish to fold and beyond. Need interface components? You'll find form autocompletion as well as drag and drop support.

In addition to sample code and explanation, the Short Cut includes member references for both Prototype and Scriptaculous

PDF details

Title: Prototype and Scriptaculous: Taking the Pain out of JavaScript
First Edition: November 2006
Series: Short Cut
Format: PDF
ISBN 10: 0-596-52919-8
ISBN 13: 9780596529192
Pages: 54

Thanx 2 caicai...






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Essential Skills for Agile Development

Tong Ka lok"Essential Skills for Agile Development"
Macau Productivity & Tech | ISBN: 9993776726 | 2004 | 427 p | RARed | PDF 2.1MB

Agile Development, in particular, eXtreme Programming (XP), has been gaining a lot of momentum because it can effectively address the problems plaguing software development such as mis-understanding customers' requirements, missing deadlines, over-budget, conflicts between customers and developers and poor maintainability of legacy systems.
However, it is so difficult to teach the skills needed to be agile. In 2002, we, the Macau Productivity and Technology Center (CPTTM), started to hold courses on XP and Object Oriented design to teach the skills by hiring a well known software training and consulting company to do the teaching...

We knew that it was because the concepts involved were abstract and it needed far more exercises for the students to practice in the courses. Therefore, we decided to develop our own training materials. In particular, we selected the 20% of the skills in agile development that deliver 80% of the value, ignoring the other useful but non-essential skills. Then we explained those essential skills in terms of examples and added a lot of real world examples as exercises. After adopting this set of materials, the students really acquired the skills taught.

In order to share this with the community, we have organized the training materials into this book: Essential Skills for Agile Development.

The book includes the following chapters: (1) Removing duplicate code. (2) Turning comments into code. (3) Removing code smells. (4) Keeping code fit. (5) Take care to inherit. (6) Handling inappropriate references. (7) Separate database, user interface and domain logic. (8) Managing software projects with user stories. (9) OO design with CRC cards. (10) Acceptance test. (11) How to acceptance test a user interface. (12) Unit test. (13) Test driven development. (14) Team development with CVS. (15) Essential skills for communications. (16) Pair programming.

About the Author

Ka Iok 'Kent' Tong, has a Master degree in Computer Science from the New South Wales University, Sydney, Australia. He was the winner of the Macao Programming Competition (Open Category) In 1992. He has been involved in professional software development, training and project management since 1993. Since 2002 he has been actively promoting Agile Development in Macao.



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