In this book, you'll learn
* All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
* Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
* How to handle user interaction via the keyboard and mouse
* Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
* All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Download | Download
Foundation Actionscript 3.0 Animation: Making Things Move!
Labels: Actionscript
The Essential Guide to Flex 2 with ActionScript 3.0
Understand MXML containers
Create transitions
Create data-driven applications with XML
Interface Flex with ColdFusion
Understand the power of states
Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer.
This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flex's powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises.
You will:
Examine the power of designing layouts using Flex's MXML containers.
Discover many of the new features of ActionScript 3.0.
Work your way through a professional case study, building up a complete Flex application.
Connect Flex to Adobe's powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.
Learn how states can smoothly transition your application interfaces between different data displays.
Put quite simply, this book is all you'll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution!
Summary of contents:
Chapter 1: Introducing RIAs and Installing Flex Builder 2
Chapter 2: Introducing Flex and Flex Builder 2
Chapter 3: Introducing ActionScript 3.0
Chapter 4: Containers and Components
Chapter 5: Navigation Containers
Chapter 6: Flex and XML
Chapter 7: States
Chapter 8: Case Study: Part 1
Chapter 9: The Repeater Component
Chapter 10: Case Study: Part 2
Chapter 11: Drag and Drop
Chapter 12: Flex and ColdFusion
Chapter 13: Charting
Chapter 14: Printing
Chapter 15: Unfinished Symphony
Product Details
Paperback: 520 pages
Publisher: friends of ED (February 26, 2007)
Language: English
ISBN-10: 1590597338
ISBN-13: 978-1590597330
Download: 20.3 MB
http://rapidshare.com/files/22655951/The.Essential.Guide.to.Flex.2.with.ActionScript.rar
Labels: Actionscript
Advanced ActionScript 3 with Design Patterns
Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed to work with the text.
Table of Contents:
Part I - Successful Projects
1. How to Design Applications
2. Programming to Interfaces
Part II - Patterns
3. MVC
4. Singleton
5. Factory (Abstract Factory and Factory Method)
6. Proxy
7. Iterator
8. Composite
9. Decorator
10. Command
11. Memento
12. State
Part III - Advanced ActionScript Topics
13. Working with Events
14. Sending and Loading Data
15. E4X (XML)
16. Regular Expressions
http://rapidshare.com/files/10078301/advansed_actions.rar
Labels: Actionscript
ActionScript 3.0 Cookbook
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:
* Detect the user's Flash Player version or their operating system
* Build custom classes
* Format dates and currency types
* Work with strings
* Build user interface components
* Work with audio and video
* Make remote procedure calls using Flash Remoting and web services
* Load, send, and search XML data
* And much, much more ...
Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.
When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.
http://rapidshare.com/files/11155303/OReilly.ActionScript.3.0.Cookbook.Oct.2006.chm
Labels: Actionscript
Programming Actionscript 3.0
This manual provides a foundation for developing applications in ActionScript™ 3.0. To best
understand the ideas and techniques described, you should already be familiar with general
programming concepts such as data types, variables, loops, and functions. You should also
understand basic object-oriented programming concepts such as classes and inheritance. Prior
knowledge of ActionScript 1.0 or ActionScript 2.0 is helpful but not necessary.
http://rapidshare.com/files/28316669/PA3-A0.rar
Labels: Actionscript
Teach Yourself Flash MX ActionScript in 24 Hours
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming.
Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies
http://www.urlshield.net/l/zOituxxr
or
Download (2 MB)
Labels: Actionscript
Actionscript 3.0 Cook Book
Depending on the user this book can be used in different ways. The first way is to find specific answers to certain situations that may arise from everyday programming. The tables of contents are broken down into discrete sections pertaining to one aspect of AS3. If you are looking for help on string formatting a quick glance in the TOC will be a great start. In each section it is further broken down into sub-sections each addressing a particular point or "problem" that needs to be resolved. These sections are broken down into "Problem", "Solution" and "Discussion". Most sections show a short problem and solution but the meat of the text resides in the discussion portion. With the combination of code and explanation really breaks down the problem to a level most developers can understand. Additional footnotes are used to tie concepts together from section to section or "recipe to recipe". The second way to read this book is cover to cover. Even though these topics are broken down in specific problems, learning from "quasi-real world issues" are always a great way to learn. To be honest I would have also preferred a table of contents with the actually problems mentioned in each section. I saw myself having to thumb through the whole book getting acquainted with what it had to offer. If there is that link established then when I do encounter that issue my mind will remember that I read something similar in this book. My overall impression was positive and will keep this book handy for future reference.
Download Link
Labels: Actionscript
ActionScript for Designers
Guides to using Flash abound (see Computer Media, LJ 1/02 and LJ 5/1/01), but these two do an exceptional job of highlighting more advanced techniques and helping developers push the boundaries of the software's capabilities. Helping intermediate Flash users learn by example, ActionScript focuses entirely on using Flash's built-in scripting language from a designer's perspective. All exercises and source code are located on a companion web site. For advanced developers, Samurai assumes a solid foundation in ActionScript, as well as additional web languages. Its useful features include "showcase" projects (available on the companion CD-ROM), which demonstrate covered techniques. Topics include 3-D, dynamic Flash, and integrating Flash with XML and JavaScript. Larger libraries should consider both where advanced design titles circulate.
==============
Download from RapidShare
Download from Depositfiles
Labels: Actionscript
Lynda.com - ActionScript 3.0 in Flash CS3 Professional Beyond the Basics
Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.
http://www.filefactory.com/file/45788a/
http://www.filefactory.com/file/f80d21/
http://www.filefactory.com/file/c5002f/
http://www.filefactory.com/file/bca367/
http://www.filefactory.com/file/8005b9/
Labels: Actionscript
Total Training - Advanced Flash® Professional 8: Next Level ActionScript
Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You'll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you'll get a preview of how to use ActionScript in development of mobile applications.
Download:
Part 1: - Making Custom Classes
1. USING BUILT-IN CLASSES (60 min)
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2. WORKING WITH THE LISTENER OBJECT MODEL (62 min)
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3. INTRODUCTION TO MAKING CLASSES (64 min)
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4. USING CUSTOM CLASSES FOR BUTTONS (54 min)
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USING CUSTOM CLASSES FOR EFFECTS (69 min)
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6. MAKING A COMPONENT (68 min)
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Part 2: - Using Advanced ActionScript Classes
1. USING THE SOUND CLASS (82 min)
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2. DRAWING API (31 min)
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3. WORKING WITH BITMAP DATA (36 min)
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4. APPLYING MATRIX TRANSFORMATIONS (42 min)
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5. A PREVIEW OF MOBILE APPLICATIONS (43 min)
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Labels: Actionscript
Actionscript Para Flash Mx
Con el lanzamiento de Flash MX, crear scripts en Flash ha pasado de ser una habilidad deseable, a ser una habilidad esencial en el mundo del dise?o de páginas Web. ActionScript es, sencillamente, el centro neurálgico en Flash, y no es de extrañar que la mayoría de las mejoras de Flash MX se basen en estos scripts. ¿Verdad que ActionScript son esos engorrosos códigos que hacen los programadores? Falso.
ActionScript le da más facilidades y opciones a la hora de dise?ar. No le convertirá en alguien que sólo habla de ceros y unos, que sólo vive de noche y cuya idea idea del diseño Web es un cambio de color en HTML. ActionScript le hará capaz de realizar sus diseños en vez de cohibirle con frustrantes limitaciones. Este cambiará su escaso o nulo conocimiento de ActionScript por una sólida base de conocimientos en la que usted con sus diseños, construirá asombrosas e imaginativas creaciones.
DOWNLOAD
Labels: Actionscript
ActionScript 3.0 Game Programming University (Paperback)
Gary Rosenzweig’s ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary’s blog and much more.
DOWNLOAD
Labels: Actionscript
Cartoon Smart ActionScript Collection DVD
Downlaod:
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Pass:
pravat behera
Labels: Actionscript
ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques
Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you’ll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you’re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
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Labels: Actionscript