Showing posts with label Children / Kids. Show all posts
Showing posts with label Children / Kids. Show all posts

Emily the Strange: The Lost Days

Emily the Strange: 13 years old. Able to leap tall buildings, probably, if she felt like it. More likely to be napping with her four black cats; or cobbling together a particle accelerator out of lint, lentils, and safety pins; or rocking out on drums/guitar/saxophone/zither; or painting a swirling feral sewer mural; or forcing someone to say "swirling feral sewer mural" 13 times fast . . . and pointing and laughing.

Amazon Exclusive: Questions for Emily the Strange

How does it feel to have amnesia? I can imagine there are some situations in life where amnesia would be pretty useful, right?
Well, when you have it and don’t know what’s going on, it’s pretty grabbling frustrating. Once you know why you have it, and IF you are lucky enough to have given it to yourself, and IF you have a failproof way to get your memory back, it’s pretty exciting. Still frustrating, but good to know that it’s all for a reason. Did I mention you feel pretty stupid, too? I mean--you don’t even know who you are!

I bet golems are pretty handy, too--can you tell us how you made yours?
Hmmm. Let’s see. I won’t give you the full recipe, but I can tell you that my latest golem, Raven, was made from several parts bird (the Chihuahuan Raven species, to be exact--for its booming voice, navigational abilities, and superior lingual skills), circuitry from a discarded cash register (for simple math skills), extra-strength parabolic synth tubes (for muscle mass), super-long lasting chewing gum (we don’t want her getting tendonitis, do we?), various devices I “borrowed” from my mom (her garage door opener, curling iron, and blender), and finally a thermo-reducer distilling apparatus that cools volatile material (this golem needs to keep her cool in heated situations!). All that got blended with some real bad luck--and a golem is born! (Again!)

You’re known for your skills with a slingshot. Can you give us any slingshot-maintenance tips?
Replace the elastic regularly (or better yet, use surgical tubing). This will keep proper torque and prevent backfire, misfire, or breakdown when you need it the most.
Depending on the size of your rig, adding a tasteful bicycle grip to the shaft can improve handling, and thus your aim (and confidence).
I find that a few basic modifications (time-reverse, teleport, x-ray vision) can really add value to a simple slingshot.
Keep your gear out of the sun. It dries out the elastic, makes the wood brittle, and shrivels your soul.

If Nee-Chee, Mystery, Sabbath, and Miles wrote a book about your Lost Days, what would they say?
NEECHEE: You’ve gone through a lot of trouble just to make more trouble for yourself.
MYSTERY: Blackrock is such a magical essence, any effort to protect it would be worthy.
MILES: It was a nice return to the alley. Been a while since I camped out there.
SABBATH: Dude, Cabbage was close…but no cigar.

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Green Eggs and Ham (English)

The 500 Hats of Bartholomew Cubbins is a children's book, written by Dr. Seuss and published by Vanguard in 1938. Unlike the majority of Dr. Seuss's books, it is written in prose rather than rhyming and metered verse. Geisel, who collected hats, got the idea for the story on a commuter train from New York to New England while he was sitting behind a businessman wearing a hat.





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And to Think That I Saw It on Mulberry Street (English)

And to Think That I Saw It on Mulberry Street is a book written and illustrated by Dr. Seuss and Robert Carington. Originally published in 1937, it was Seuss's first children's book. Originally titled "A Story That No One Can Beat", the manuscript was rejected by some 20 to 30 publishers (precise numbers vary, even from Seuss himself, who counted 27 and 28) but was eventually published by Vanguard Press.

The story follows a boy named Marco, who describes the sights and sounds of imaginary people and vehicles traveling along Mulberry Street in an elaborate fantasy story he dreams up to tell to his father at the end of his walk, but decides instead to simply tell him what he actually saw. Dr. Seuss wrote the story as a commentary about how he felt adults stifled children's imaginations.[citation needed]

"Mulberry Street" is the name of a street in Springfield, Massachusetts, not far from Dr. Seuss's boyhood home on Fairfield Street, and may be the source of the book's name.

The Creedence Clearwater Revival song "Lookin' Out My Back Door" was partly inspired by the book. Dr. Seuss apparently nearly burned the manuscript prior to its publication after being rejected by 27 publishers.





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Undead and Unpopular (Queen Betsy, Book 5) - MaryJanice Davidson

With both her first anniversary as a vampire and her thirty-first birthday rapidly approaching, Vampire Queen Betsy Taylor still does not have everything lined up for her impending wedding. Her best friend is being testy; her pal, a veterinarian vamp, wants permission to bite her mortal lover; and a delegation of European vampires shows up to pay respect to the vampire royal couple and seek out any exploitable weaknesses. Betsy became the queen because a lot of the pesky vampire rules just don't apply to her. She doesn't even need to suck blood on a daily basis, so in the midst of all this turmoil, she decides to go on a blood-free diet, which leaves her in a perpetual state of annoyance as she eagerly anticipates the surprise party she has said is forbidden. Bubbly fun for fans of the series. Diana Tixier Herald

This New York Times bestselling author's Undead series is more popular than ever!

With her birthday coming up, Betsy isn't in the best frame of mind to face the powerful European vampires who have finally come to pay their respects. Playing politics is not her strong suit, especially when she finds out her best friend Jessica may have a life-threatening illness. Sure Betsy can save her life by taking it-isn't that what friends are for?-but the choice isn't in her hands.

With her fiancé Eric dodging all the wedding plans, Betsy's plate is full-and not with birthday cake. But who has time to pout? Not even a reluctant vampire queen, who is taking it one high-heeled step at a time in MaryJanice Davidson's creative, sophisticated, sexy, and wonderfully witty series.


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Undead and Unpopular (Queen Betsy, Book 5) - MaryJanice Davidson

With both her first anniversary as a vampire and her thirty-first birthday rapidly approaching, Vampire Queen Betsy Taylor still does not have everything lined up for her impending wedding. Her best friend is being testy; her pal, a veterinarian vamp, wants permission to bite her mortal lover; and a delegation of European vampires shows up to pay respect to the vampire royal couple and seek out any exploitable weaknesses. Betsy became the queen because a lot of the pesky vampire rules just don't apply to her. She doesn't even need to suck blood on a daily basis, so in the midst of all this turmoil, she decides to go on a blood-free diet, which leaves her in a perpetual state of annoyance as she eagerly anticipates the surprise party she has said is forbidden. Bubbly fun for fans of the series. Diana Tixier Herald

This New York Times bestselling author's Undead series is more popular than ever!

With her birthday coming up, Betsy isn't in the best frame of mind to face the powerful European vampires who have finally come to pay their respects. Playing politics is not her strong suit, especially when she finds out her best friend Jessica may have a life-threatening illness. Sure Betsy can save her life by taking it-isn't that what friends are for?-but the choice isn't in her hands.

With her fiancé Eric dodging all the wedding plans, Betsy's plate is full-and not with birthday cake. But who has time to pout? Not even a reluctant vampire queen, who is taking it one high-heeled step at a time in MaryJanice Davidson's creative, sophisticated, sexy, and wonderfully witty series.


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The Merchant of Death (Pendragon) - D.J.MacHale

In Pendragon: The Merchant of Death, D.J. MacHale, the creator of several popular television series and Afterschool Specials, transplants the Pendragon name from Arthurian legend to modern-day junior high school. Fourteen- year-old Bobby Pendragon has it all; he's smart, popular, and a star basketball player in quiet Stony Brook, Connecticut. But a visit from Uncle Press soon topples all of that as Bobby learns that he is a Traveler, someone who can ride "flumes" through time and space. Bobby lands in Denduron, a medieval world where the gentle Milago are enslaved by the Bedoowan, and it's Bobby's job to free them. He reluctantly teams up with Loor--a girl his age from the warrior-territory of Zadaa--and other Travelers, recounting his adventures in journals that are magically transported back to his friends Mark and Courtney in Stony Brook. These first-person journals at times feel contrived--they're riddled with terms like "coolio" and "bizarro" and gnarly descriptions of vile sights and smells--but the book's thumping story soon scrubs away all such concern. The Merchant of Death keeps the pages flipping with steady action and near-constant mortal peril for its heroes, promising that both this and future volumes in the Pendragon series should be eagerly devoured. (Ages 10 and older) --D.J. Morel --

From Publishers Weekly
The popular fantasy time-travel series makes a smooth transition to audio with Dufris at the helm, using his upbeat delivery and believable teen rhythms to keep listeners enthralled. Bobby Pendragon, 14, thinks he's a pretty normal kid, worried about his next basketball game and his almost-girlfriend. But then Uncle Press changes everything by telling Bobby that he is a Traveler, capable of transporting through time via magical flumes. This first trip sends him to Denduron, a medieval realm in the middle of a revolution. Bobby's challenges there are dangerous and many, and he keeps his best friend at home (on "Second Earth"), Mark, apprised of his adventures with mystically relayed letters. Fans of the books will want to hear Dufris's gripping interpretation; newcomers will quickly get hooked. In addition to this recording, Brilliance has simultaneously released Pendragon titles two through six, just in time for summer listening. Ages 10-14. (June)


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The Lost City of Faar (Pendragon) - D.J.MacHale

In this second adventure in the Pendragon Quartet, readers find 14-year-old Bobby Pendragon traveling through the "flume" to Cloral with his Uncle Press, in pursuit of Saint Dane. This waterworld with a vague Australian/Atlantis air will likely intrigue fans who enjoyed the aquatic world of Jules Verne's 20,000 Leagues Under the Sea and the teamwork escape aspect of Journey to the Center of the Earth. Bobby is still uncertain about what happened to his family after he was recruited as a "Traveler," a heroic role that first pitted him against the shapechanging monster, Saint Dane, in the series' debut, The Merchant of Death. It's a radically different life from that of junior high student in Stony Brook, Conn., where his friends Mark and Courtney eagerly await the journals in which he updates them with the latest events from various colorful "Territories." In the fabled city of Faar, beneath the waves, Bobby meets Spader, who is also a Traveler, and quickly becomes his first mate.
Unbeknownst to Spader, his submerged city is partially responsible for the peace felt above the surface in the floating habitats. When Saint Dane decides to annihilate Faar, Bobby and his Traveler buddies must race to outwit the villain. MacHale embellishes his science fiction with just enough silly touches to leaven the mood; for instance, when the magic ring that Bobby gave Mark twitches (which means it's about to "deliver" Bobby's journals), it expands so that Mark must remove it, and the glowing stone transforms into a "black hole," spewing musical notes and light. Next up: The Never War, which will feature First Earth, circa 1937. Ages 10-up.

From School Library Journal
Grade 5-8-Just back from saving the population of Denduron from the evil shape-changer Saint Dane in The Merchant of Death (Aladdin, 2002), 14-year-old Bobby Pendragon and his Uncle Press are fluming off again, this time to Cloral, where Saint Dane is again causing mayhem. In this beautiful blue-green world covered with water, Bobby learns to navigate via water sled, lives and works on one of the giant floating habitats that serve as farms and factories as well as homes, and makes friends with Vo Spader, an expert aquaneer. The mission is to find the legendary lost city of Faar before Saint Dane can use it in his quest to control the universe. The story is long, the action is fast and furious, and things aren't exactly calm back on Second Earth, as Bobby's Connecticut friends follow the story via the journals he sends back. The town bully has discovered one of the pages and is threatening to expose Bobby's secret mission to the police (who have no idea why Bobby and his family have disappeared) if Mark and Courtney don't share the journals with him. The science is thin but the ideas are clever and the descriptions inviting and easy to picture. Character development is minimal and limited to fairly stereotypical good guys and bad guys. However, the teenaged protagonists enlist readers' sympathy and involvement and the nonstop plot developments keep the many pages turning and readers wanting more. As the situation on Cloral is resolved, the stage is set for the next book in the series.
Susan L. Rogers, Chestnut Hill Academy, PA


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The Never War (Pendragon) - D.J.MacHale

Fourteen-year-old Bobby Pendragon is a loyal friend, sports star, devoted pet owner -- and Traveler. Along with his uncle Press, Bobby has visited the alternate dimension of Denduron and participated in a civil war. He's also waded through the endangered underwater territory of Cloral. Now Bobby once again finds himself thrust beyond the boundaries of time and space into a place that seems somewhat familiar: First Earth.Bobby and the Traveler from Cloral -- Spader -- have flumed to New York City, 1937. Against a backdrop of gangsters, swing music, and the distant sound of a brewing war, the two must uncover the evil Saint Dane's newest plot. But is Bobby ready for the difficult choices ahead?

From School Library Journal
Grade 5-8-This substantial third book in the quartet may not be great literature, but it does have a fast pace, suspenseful plotting, and cliff-hanger chapter endings that will make it popular. Readers who love video games, James Bond, Harry Potter, and Artemis Fowl will clamor for it. Bobby Pendragon and his friend Spader time travel by means of magical "flumes" to different parallel territories attempting to save them from Saint Dane, an evil shape-shifter who's determined to control the universe. In this installment, they go to Manhattan on the eve of World War II and find work in a fancy hotel full of celebrities and gangsters fighting turf wars. They must figure out what hand Saint Dane will play in world events of 1937 and whether they'll be able to stop him. This necessitates a trip 3000 years into the future. Along the way, they learn painful lessons about their role as saviors of the universe. Readers won't mind the lack of character development as they're drawn into the nonstop action, snappy dialogue, pop-culture references, and lots of historical trivia. It's advisable to read the books in order because, although each one has a stand-alone plot, frequent references are made to previous events.
Sharon Rawlins, Piscataway Public Library, NJ


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The Reality Bug (Pendragon) - D.J.MacHale

VIRTUAL REALITY?The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox -- because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whoever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm.
Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world will he be able to resist the lure of the ultimate in escapism?

Amazon.com Review
Fifteen-year-old Bobby Pendragon has visited the alternate dimension of Denduron (The Merchant of Death), explored the endangered underworld territory of Cloral (The Lost City of Faar), and traveled back in time on his own planet Earth to uncover the evil plot of the fiendish Saint Dane--the evil force behind all these interworld exploits (The Never War). Now he "flumes" (a kind of time/space travel) into the territory of Veelox expecting to wage another battle against evil... only to find all is peaceful. He quickly discovers the peace is due to the fact that most of the citizens of Veelox have become addicted to Lifelight, a virtual reality lifestyle. Unfortunately, what once seemed so safe and enjoyable has taken a frightening twist, and Bobby must rely on a Veelox Traveler named Aja to help him find a solution--and save the territory. His antagonistic relationship with the brilliant Aja grates on his nerves as she spits out cryptic words of wisdom: "Salvation here can be found in only one place: the imagination. If you can't understand that, you might as well flume out right now."

Fans of D.J. MacHale's Pendragon series will enjoy this latest entry, and look forward to the forthcoming fifth title. The attraction of the series is not so much great writing or character development as fast-paced action and edge-of-seat danger. (Ages 9 to 12) --Emilie Coulter --



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Raven Rise (Pendragon) - D.J.MacHale

This is where it begins. The showdown for Halla. At stake is nothing less than all that ever was and all that will be.
There's only one thing missing--Bobby Pendragon.

While Bobby remains trapped on Ibara, the battle moves to his home territory: Second Earth. Mark Dimond and Courtney Chetwynde are left on their own to defend Second Earth agsinst the forces of Saint Dane. They must face off against a charismatic cult leader who has risen to power by revealing a shattering truth to the people of Earth: They are not alone.

The Convergence has broken down the walls. The territories are on a collision course. The final phase of Saint Dane's quest to rule Halla is under way.

And Bobby Pendragon is nowhere to be found.

About the Author
D.J. MacHale is the author of the #1 New York Times bestselling Pendragon series. He has written, directed and produced many television series and movies for young people that have been seen on Nickelodeon, The Disney Channel, HBO, Showtime, PBS, Discovery Kids and the broadcast networks. D.J. lives with his family in Southern California.



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The Rivers of Zadaa (Pendragon) - D.J.MacHale

Let the Games Begin....Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die.

This is the dangerous and deadly situation Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means a Traveler.


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The Pilgrims of Rayne (Pendragon) - D.J.MacHale

When Bobby Pendragon first arrives on the tropical world of Ibara, he finds paradise. As he works to uncover clues about the turning point this seemingly idyllic territory will soon face, all he can determine is that the people of Ibara are blissfully happy. It's not long before Bobby discovers, however, that they are also blissfully...oblivious.
The leaders of Ibara are keeping a devastating secret from their people, one that gives Saint Dane all the opportunity he needs to launch his final assault on Halla.

While Bobby struggles to learn the truth in time to thwart Saint Dane, Courtney Chetwynde desperately searches for Mark Diamond. On the heels of a shocking tragedy, Mark has disappeared. Worse, he seems to be under Saint Dane's influence. It's up to Courtney to find Mark and stop him from making a grave mistake that could change the future of all existence.

About the Author
D.J. MacHale is the author of the #1 New York Times bestselling Pendragon series. He has written, directed and produced many television series and movies for young people that have been seen on Nickelodeon, The Disney Channel, HBO, Showtime, PBS, Discovery Kids and the broadcast networks. D.J. lives with his family in Southern California.



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Black Water (Pendragon) - D.J.MacHale

Books 1-4 of author D.J. MacHale's sensational #1 NYT bestselling Pendragon series.

About the Author
D. J. MacHale is a writer, director, and producer of several popular television series and movies that include Flight 29 Down; Are You Afraid of the Dark?; Encyclopedia Brown, Boy Detective; Tower of Terror; and Ghostwriter. Pendragon, his first book series, is a #1 New York Times bestselling series.He lives in southern California with his wife, Evangeline; his daughter, Keaton; a golden retriever, Maggie; and a kitten, Kaboodle.


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