AI Techniques for Game Programming" takes the difficult topics of  genetic algorithms and neural networks and explains them in plain  English. Gone are the tortuous mathematic equations and abstract  examples to be found in other books. Each chapter takes you through the  theory a step at a time, explaining clearly how you can incorporate each  technique into your own games. After a whirlwind tour of Windows  programming, you will learn how to use genetic algorithms for  optimization, path-finding, and evolving control sequences for your game  agents. Coverage of neural network basics quickly advances to evolving  neural motion controllers for your game agents and applying neural  networks to obstacle avoidance and map exploration. Backpropagation and  pattern recognition is also explained. By the time you're done, you'll  know how to train a network to recognize mouse gestures and how to use  state-of-the-art techniques for creating neural networks with dynamic  topologies.
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AI Techniques for Game Programming (The Premier Press Game Development Series)
Labels: Development / Programming